ICE-TYPE PLATYPI STUDIOS
Ice-Type Platypi Studios

Three games.
Three different worlds.

From turn-based warfare and fantasy Pinochle to first-person psychological horror, each Ice-Type Platypi Studios game is built around its own world, systems, and identity.

Grid Conflict and Grandma’s Tavern are available now on Android. Start free on Google Play, watch the trailers below, and join each game’s Discord for updates, help and friend matches.

Demo walkthrough

In-engine, Unity HDRP. Work in progress.

The hallway

In-engine, Unity HDRP. Work in progress.

In development

The Lost Entries

Some entries were never meant to be found.

A first-person psychological horror game built in Unity HDRP. Photoreal, slow-burning and driven by light and dark, inspired by Silent Hill 4: The Room and Visage.

A researcher’s house on a cold November night in Montana. The power keeps failing. Something in the house has started to notice you back.

From the author of The Journal of Sorrow, a psychological horror novel by Wayne T. Luttrull, coming soon. Explore the novel and read its opening chapter on the author’s website.

Psychological horror · First person · Photoreal

In Development
  • First-person psychological horror
  • Photoreal environments, lighting that tells the story
  • Chapter 1 playable; the full game is in production
  • Planned release: Q2 2027
Grid Conflict title artwork

Grid Conflict 4.0 — War Combat Rebuilt

Watch on YouTube ↗

Grid Conflict War battlefield with tactical units and combat controls

Gameplay screenshot from Google Play. View all screenshots and install ↗

Available on Google Play

Grid Conflict

Every move matters.

Mobile beta on Android, with the final release planned for Steam. Free to start · One purchase · No ads.

Our original board game, brought to a digital battlefield. Command infantry, tanks, anti-air, helicopters and fixed-wing aircraft, contest objectives for victory points and push for the enemy base. Version 4.0 rebuilt War combat around initiative: Anti-Air fires first, then Fixed Wing, Helicopter, Tank and Infantry, and destroyed units never fire back.

Turn-based strategy · Tactics · Initiative combat · Mobile beta

Game Features
  • Turn-based War with initiative combat
  • Infantry, Tanks, Anti-Air, Helicopters and Fixed Wing
  • Stacks, counters and Morale Wavering
  • Projected outcomes and animated combat cards
  • 10 factions and themed battlefields, unlocked by defeating them
  • CPU opponents with difficulty options
  • Pass & Play and Play with a Friend
  • Match summaries, tips, faction stats and recordings
  • Tournaments and 81 achievements
  • Offline, no account required
Latest update: 4.2
  • 71 new War achievements, 81 in total, synced with Google Play Games
  • War combat rebuilt: initiative changes every battle
  • Rebuilt guided tutorial with skip links
  • New Stacks & Counters screen for formations and matchups
  • Pinch-to-magnify, an end-turn camera reset and a no-scroll mobile layout
  • Existing War progress is preserved

Grid Conflict began as a tabletop board game we designed, then grew into a video game over a year-long project. Unit sprites were created in-house. Your feedback shapes the mobile beta on the way to the Steam release.

Grandma’s Tavern title art in coloured pencil

Grandma’s Tavern — Gameplay Trailer

Watch on YouTube ↗

Grandma’s Tavern Pinochle card table against Hobb

Gameplay screenshot from Google Play. View all screenshots and install ↗

Available on Google Play

Grandma’s Tavern

A family game. A stranger’s table.

Out now on Android, with a Steam release planned. Start free; one permanent purchase unlocks the full game.

Pull up a chair in a fantasy tavern where traditional two-player Pinochle becomes a story-driven roguelite. Bid, meld, choose trump, and take tricks against a cast of unusual opponents as each game becomes part of a larger journey through the tavern.

Pinochle · Roguelite · Fantasy · Story

Game Features
  • Traditional two-player Pinochle at its core
  • Story and Endless game modes
  • Bid, meld, trump, and trick-taking systems
  • Tolerance, Resilience, and Influence battles
  • Permanent items acquired during runs
  • Distinct opponents and branching encounters
  • Easy, Normal, and Real Life difficulty
  • Learn to Play with Turnip
  • Free Play Against Grandma
  • Play a Friend
  • Achievements and unlockable rewards
  • Character-themed card faces
Latest update: 2.4
  • New coloured-pencil storybook art across the tavern, the card table, cards and portraits
  • Every story scene and ending redrawn in the new style
  • Unlocked scenes appear in the cutscene gallery
  • No gameplay, balance or rule changes
  • Purchases, saves and unlocks are preserved

Complete Story to unlock Endless Night. Continue with the items from your story run, or start fresh with a permanent item and a starting stat bonus. Endless uses Real Life card difficulty.

Try it free on Android

Play Story through Grum, Free Play Against Grandma, Play a Friend and Learn to Play. Free Story progress is not saved when you exit.

A permanent full-game unlock

One purchase unlocks the complete Story with saving, Endless after Story completion, appearance customisation, earnable card faces, the cutscene gallery, Lost and Found, achievements and unlockable friend-play extras. Rewards still need to be earned. No subscription.

The current artwork is development placeholder art in a coloured-pencil storybook style. An artist and composer have been commissioned to replace the temporary cutscene artwork and music for the planned Steam release. A Steam release date has not been announced.

Make your next move

Play. Discuss. Help shape what’s next.

Get the games on Google Play, find other players and share what you discover with the community.

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