ICE-TYPE PLATYPI STUDIOS
Ice-Type Platypi Studios

Three games.
Three different worlds.

From turn-based warfare and fantasy Pinochle to first-person psychological horror, each Ice-Type Platypi Studios game is built around its own world, systems, and identity.

Want to try a game before release? Join our Discord to request testing or early-access details. Public store links will be added when the games release.

Grid Conflict title artwork
3.3.2 · Playtesting

Grid Conflict

Every move matters.

Command infantry, tanks, and air units in turn-based battles where positioning, timing, and resource management decide the outcome. Grid Conflict combines accessible tactical rules with increasingly complex battlefield decisions across different modes, factions, and opponents.

Turn-based strategy · War · Skirmish · Crossroads

Game Features
  • Turn-based tactical combat
  • Infantry, tanks, and air units
  • War, Skirmish and Crossroads
  • Multiple CPU difficulty options
  • Distinct factions and battlefield choices
  • Illustrated Quick and Full Rules
  • Recorded-match review
  • Faction discovery and progression
  • Tournament and Play with Friend in all three modes
  • Unlockable content earned through play
What’s new in 3.3.2
  • Reworked War CPU tactics across Easy, Normal and Hard
  • Clearer match results, final statistics and replay summaries
  • Combat Auto Resolve with the same battle outcome
  • Refined anti-air rules, base combat and helicopter visibility
  • Smoother camera tracking and movement cues
  • New title music and separate music-volume control

Illustrated Quick and Full Rules explain War and Crossroads. On Windows, menus use a portrait window and battles open fullscreen. Windows 3.3.2 is the latest documented build; Android testing availability is confirmed separately.

Grandma’s Tavern title screen
2.0 · Early Access

Grandma’s Tavern

A family game. A stranger’s table.

Pull up a chair in a fantasy tavern where traditional two-player Pinochle becomes a story-driven roguelite. Bid, meld, choose trump, and take tricks against a cast of unusual opponents as each game becomes part of a larger journey through the tavern.

Pinochle · Roguelite · Fantasy · Story

Game Features
  • Traditional two-player Pinochle at its core
  • Story and Endless game modes
  • Bid, meld, trump, and trick-taking systems
  • Tolerance, Resilience, and Influence battles
  • Permanent items acquired during runs
  • Distinct opponents and branching encounters
  • Easy, Normal, and Real Life difficulty
  • Learn to Play with Turnip
  • Free Play Against Grandma
  • Play a Friend
  • Achievements and unlockable rewards
  • Character-themed card faces
Grandma’s Tavern 2.0 — consolidated update
  • Earn character-themed card faces and illustrated achievements
  • Updated title themes, clearer Continue choices and larger victory screens
  • Improved Endless rewards and progression
  • One-time Android full-game unlock with purchase restoration
  • Reduced Android texture-memory use and improved screen-edge spacing
  • Paged Steam-release and creative-process notes with a fixed Close button

Complete Story to unlock Endless Night. Continue with the items from your story run, or start fresh with a permanent item and a starting stat bonus. Endless uses Real Life card difficulty.

Try it free on Android

Play Story through Grum, Free Play Against Grandma, Play a Friend and Learn to Play. Free Story progress is not saved when you exit.

A permanent full-game unlock

One purchase unlocks the complete Story with saving, Endless after Story completion, appearance customisation, earnable card faces, the cutscene gallery, Lost and Found, achievements and unlockable friend-play extras. Rewards still need to be earned. No subscription.

The current mobile artwork includes AI-assisted imagery developed from hand-drawn sketches alongside other assets; AI also assisted coding. An artist and composer have been commissioned to replace temporary cutscene artwork and music for the planned Steam release. The game’s notes explain the creative process. A Steam release date has not been announced.

THE JOURNAL OF SORROW:
THE LOST ENTRIES IN DEVELOPMENT
In development

The Journal of Sorrow:
The Lost Entries

Some entries were never meant to be found.

A first-person psychological horror game with a VHS aesthetic, where reading a journal draws you into an increasingly unsettling experience.

The project is currently in active development, with its environments and core experience being built toward an Act 1 prototype.

Psychological horror · First person · VHS aesthetic

In Development
  • First-person psychological horror
  • VHS-inspired atmosphere and environments
  • Act 1 prototype in development
  • No public demo or release date announced
Make your next move

Play. Discuss. Help shape what’s next.

Follow testing opportunities and share what you discover with the community.

Testing information →