Three games.
Three different worlds.
From turn-based warfare and fantasy Pinochle to first-person psychological horror, each Ice-Type Platypi Studios game is built around its own world, systems, and identity.
Want to try a game before release? Join our Discord to request testing or early-access details. Public store links will be added when the games release.
Grid Conflict
Every move matters.
Command infantry, tanks, and air units in turn-based battles where positioning, timing, and resource management decide the outcome. Grid Conflict combines accessible tactical rules with increasingly complex battlefield decisions across different modes, factions, and opponents.
- Turn-based tactical combat
- Infantry, tanks, and air units
- War, Skirmish and Crossroads
- Multiple CPU difficulty options
- Distinct factions and battlefield choices
- Illustrated Quick and Full Rules
- Recorded-match review
- Faction discovery and progression
- Tournament and Play with Friend in all three modes
- Unlockable content earned through play
- Reworked War CPU tactics across Easy, Normal and Hard
- Clearer match results, final statistics and replay summaries
- Combat Auto Resolve with the same battle outcome
- Refined anti-air rules, base combat and helicopter visibility
- Smoother camera tracking and movement cues
- New title music and separate music-volume control
Illustrated Quick and Full Rules explain War and Crossroads. On Windows, menus use a portrait window and battles open fullscreen. Windows 3.3.2 is the latest documented build; Android testing availability is confirmed separately.
Grandma’s Tavern
A family game. A stranger’s table.
Pull up a chair in a fantasy tavern where traditional two-player Pinochle becomes a story-driven roguelite. Bid, meld, choose trump, and take tricks against a cast of unusual opponents as each game becomes part of a larger journey through the tavern.
- Traditional two-player Pinochle at its core
- Story and Endless game modes
- Bid, meld, trump, and trick-taking systems
- Tolerance, Resilience, and Influence battles
- Permanent items acquired during runs
- Distinct opponents and branching encounters
- Easy, Normal, and Real Life difficulty
- Learn to Play with Turnip
- Free Play Against Grandma
- Play a Friend
- Achievements and unlockable rewards
- Character-themed card faces
- Earn character-themed card faces and illustrated achievements
- Updated title themes, clearer Continue choices and larger victory screens
- Improved Endless rewards and progression
- One-time Android full-game unlock with purchase restoration
- Reduced Android texture-memory use and improved screen-edge spacing
- Paged Steam-release and creative-process notes with a fixed Close button
Complete Story to unlock Endless Night. Continue with the items from your story run, or start fresh with a permanent item and a starting stat bonus. Endless uses Real Life card difficulty.
Play Story through Grum, Free Play Against Grandma, Play a Friend and Learn to Play. Free Story progress is not saved when you exit.
One purchase unlocks the complete Story with saving, Endless after Story completion, appearance customisation, earnable card faces, the cutscene gallery, Lost and Found, achievements and unlockable friend-play extras. Rewards still need to be earned. No subscription.
The current mobile artwork includes AI-assisted imagery developed from hand-drawn sketches alongside other assets; AI also assisted coding. An artist and composer have been commissioned to replace temporary cutscene artwork and music for the planned Steam release. The game’s notes explain the creative process. A Steam release date has not been announced.
THE LOST ENTRIES IN DEVELOPMENT
The Journal of Sorrow:
The Lost Entries
Some entries were never meant to be found.
A first-person psychological horror game with a VHS aesthetic, where reading a journal draws you into an increasingly unsettling experience.
The project is currently in active development, with its environments and core experience being built toward an Act 1 prototype.
- First-person psychological horror
- VHS-inspired atmosphere and environments
- Act 1 prototype in development
- No public demo or release date announced
Play. Discuss. Help shape what’s next.
Follow testing opportunities and share what you discover with the community.